Into the Desert with Adobe & Unreal Engine
- Kellen Malloy
- Dec 7
- 1 min read
We recently collaborated with the Adobe team and DP Alissa Rooney on our fourth LED production with their team.
This shoot used Unreal Engine for real-time adjustments and in-camera parallax for large moving and handheld shots. Spectraland prepped and optimized the Unreal assets for use. The LED system was designed by Virtual Production Supervisor Kellen Malloy.
You can find these shots online and as test footage for Premiere Pro, After Effects, Frameio and more.





















Comments